![]() ![]() ![]() ![]() Textures: Classic Doom, many from realm667 and a few from Hexen and Heretic. Music: Uses music from Doom, Doom2 and Final Doom. Hard: Ultra-Violence+ SlayerGates not tested extensively on this difficulty, beware. Medium: Hurt Me Plenty -> Ultra-Violence in terms of monster count. This is useful for testing later episodes.Įpisode Six: Venus (under construction and unavailable.)ĭifficulty Settings: Each difficulty determines Monster count.Įasy: Hey Not too rough -> Hurt Me Plenty in terms of monster count. You can reenter this level as many times as desired for more Tokens. Find the EXIT Teleport to take you back to the Hub. Free Slayer Tokens are available for testing the advanced weapons if you wish. You are free to play a empty first level here. Recommend starting here.Įpisode Four: Maps 41 - 46, Mars (SlayerGates not implemented and under construction).Įpisode Five: Maps 51-56, Earth (under construction). I recommend saving up tokens for advanced weapons.Įpis ode One: Maps 11-16, The Moon. Hub (MAP03): Visit the store to get a free slayer token per episode play-through. The purpose here is to get overwhelmed and to "Die" much like E1M9. This level is a place holder but it should look familiar. Finding slayer gates can take time for new players. Play time is about 90-180 minutes per episode depending on difficulty and how much you want to explore. Collect all 6 rune keys to access the final level (Not yet implemented).Įach Episode is 6 levels which are about the size of a classic doom level. At the end of each episode the player goes back to the hub. After the intro level the player starts within a Quake 1 like hub where they can choose an episode. Sadly those maps are lost forever on some old computer in a landfill.Įditors Used: DEU2, GZDoomBuilder (and prior DB type editors), Slade 3, Adobe Photoshop, PaintĭROPBOX - Removed for now, back to building. Started in 2014, but OG idea existed back in 1994 when I first started using DEU2. Do as you will.īuild Time: Hundreds of hours. There should already be barriers where I do not want you to jump but the map can be completed without jumping. Port: GZDoom: Jumping and Crouching can be used if needed. Name: The Elder Runes of Discord (Working Title) ![]()
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